Nicky Boum-SDL
From DingooWiki
| Nicky Boum-SDL | |
|---|---|
| |
| Platform(s): | Dingoo-Linux |
| Download(s): | Openhandhelds archive |
| Developer(s): | Yoannd26 |
| Version: | 1.0 |
| Status: | Released and functional |
| Homepage: | Nicky Boum-SDL release thread |
Nicky Boum-SDL is a Nicky Boum gaming engine.
Contents |
[edit] Gameplay
The player controls 'Nicky', a little boy who embarks on an adventure through a fantastical land to find an elixir to save his grandfather from a spell cast on him by the evil sorceress Zoldrane. Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges at certain parts of the levels. Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the monsters drop point items to collect. When jumped on, some enemies such as giant snails will split into multiple smaller versions of themselves.
The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle.
Although, save-game / level codes are currently not implemented, there are "secret" button combos, which enable a player to jump to next level and get bombs as well as other goodies.
[edit] Installation
Copy nickyboum folder to miniSD:/local/games
You need the original DOS version data files. The list is :
*.BLK *.CDG *.REF *.SPR *.SQX
To launch it with dmenu use this in your dmenu.cfg (adjust your folders accordingly) :
[edit] dmenu Config
- See also: dmenu
MenuItem nickyboum
{
Icon = "res/games/nickyboum.png"
Name = "Nickyboum"
Executable = "./nicky"
WorkDir = "/usr/local/games/nickyboum"
}
[edit] Controls
| | Movement |
| | Jump |
| | FIRE / BOMBS / ACTION |
| | INVENTORY |
| | FIRE / BOMBS / ACTION |
| | PAUSE |
| | EXIT TO Menu |
[edit] Known Bugs
- The game run only in 300x160.
- Some slowing down sometimes
I work on the problem of resolution nowadays, a second version will be release as soon as improvements will have been found.
[edit] Credits
Alain Lambin - Graphics / Sound / Music Dominico Manfredi - Original game programming Gregory Montoir - Cross-platform game engine recreation Yoannd26 - Dingoo linux port
Thank's to Ezial for the mapping Select key for exit to menu.


